Counter-Strike 1.6 · servers #6, #7 and #8

CS 1.6

The original. Three servers on ReHLDS: classic public, Zombie Plague and GunGame. Here are the rules for each, how Zombie Plague works, and the original CS 1.6 overviews of every map we run.

Classic public

Counter-Strike the way it shipped: rounds, money, buy menu, bombs and hostages.

#6 CS 1.6 Classic25 stock maps · 24 slots · 1000 fps
connect yogurtslingers.com:27030▶ Play

How a map plays

  • 30-minute maps, 2½-minute rounds, 3-second freeze time, 30 seconds to buy, $800 to start.
  • Bomb maps (de_): terrorists plant at A or B (35-second C4), counter-terrorists stop or defuse it.
  • Hostage maps (cs_): CTs rescue the hostages, terrorists hold them. as_oilrig: get the VIP out.
  • Friendly fire off, teams auto-balance, voice on. Dead players can't hear the living (no ghosting).
  • Two minutes before the end there's a map vote; rtv starts one early, nominate adds a map.

Server rules

  1. No cheats, scripts or exploits. VAC is on; anything VAC misses is a permanent ban.
  2. No hate speech or harassment. Trash talk is fine, slurs aren't.
  3. No ghosting — don't call positions while dead or spectating.
  4. No mic spam or music over voice.
  5. Don't camp spawn or block teammates on purpose.
  6. Admins have the final say. Disagree? Discord, not the server.

What's extra

  • Quake announcer: first blood, headshot, double/multi/ultra kill, killing spree, humiliation.
  • Damage numbers on screen and a death report (/dmg to turn off).
  • No-scope call-outs for AWP and Scout (/noscopes).
  • Your score survives a reconnect during the same map; /rs resets it.
  • Ranks: /rank, /top15, /stats.

Zombie Plague

Zombie Plague 4.3 by MeRcyLeZZ. Everyone starts human; ten seconds in, the plague hits.

#7 Zombie Plague24 maps · 24 slots · objectives removed
connect yogurtslingers.com:27031▶ Play

How a round works

  1. Everyone spawns human and buys weapons from the ZP buy menu (rifles, SMGs, shotguns, pistols, grenades).
  2. After 10 seconds one random player becomes the first zombie, with double health.
  3. Zombies infect humans by hitting them with their claws. An infected human becomes a zombie on the spot. The last human can only be killed, not infected, and gets +50 HP.
  4. Humans win if anyone is still human when the round timer (4 minutes) runs out. Zombies win when everyone is infected.
  5. Bomb sites, hostages and buy zones are removed. Zombies have night vision (N), silent footsteps and take only 75% damage.

Ammo packs (the money)

  • You start with 5 ammo packs; they're kept if you reconnect during the map.
  • Humans: 1 pack for every 500 damage you deal to zombies.
  • Zombies: 1 pack for every human you infect or kill.
  • Spend them in the extra items menu: press M → Extra Items, or the buy-ammo keys , / .
  • Zombies regain 100 HP with every infection.

Zombie Plague rules

  1. Don't camp unreachable spots (map exploits, outside the map, glitched ledges) — humans must be reachable.
  2. No retrying to dodge being the first zombie (leaving or spectating when you're picked).
  3. No blocking teammates into zombies or out of a hiding spot.
  4. Everything from the classic rules: no cheats, no hate speech, no ghosting, no mic spam, admins have the final say.

Round types

Most roundsInfection

One first zombie; every hit infects. The normal round.

1 in 20Multiple infection

15% of players start as zombies at once.

1 in 20Swarm

A whole team turns zombie at once, and hits kill instead of infecting.

1 in 20Nemesis

One giant zombie with huge health, 250 damage a hit, speed and leap. No infection — he kills. Humans must take him down together.

1 in 20Survivor

One human with a machine gun and big health against everyone else as zombies.

1 in 30Plague

Half zombies, half humans, plus a Nemesis on one side and a Survivor on the other.

Zombie classes

Pick yours in M → Zombie Classes; it applies the next time you turn.

ClassHealthSpeedGravityKnockbackGood at
Classic18001901.001.00Balanced
Raptor9002251.001.50Fast, fragile
Poison14001900.751.25Jumps higher
Big27001551.000.50Tanky, slow
Leech13001901.001.25+200 HP per infection

Humans: 100 HP, speed 240. The first zombie of a round gets double health.

Extra items (ammo packs)

ItemWhoCost
Napalm NadeHuman — sets zombies on fire (10 s)6
Frost NadeHuman — freezes zombies (3 s)6
FlareHuman — lights an area for 60 s6
AWP Magnum SniperHuman8
M249 Para MachinegunHuman10
SG550 Auto-SniperHuman12
G3SG1 Auto-SniperHuman12
Night VisionHuman15
T-Virus AntidoteZombie — turns you back into a human15
Zombie MadnessZombie — 5 seconds of invulnerability17
Infection BombZombie — a grenade that infects everyone it hits20

GunGame

GunGame AMXX by Avalanche — the mode that started it all.

#8 CS 1.6 GunGame18 maps · 24 slots · instant respawn
connect yogurtslingers.com:27032▶ Play

How it works

  1. One kill = next gun, 23 levels: Glock, USP, P228, Deagle, Five-SeveN, Dual Elites, M3, XM1014, TMP, MAC-10, MP5, UMP45, P90, Galil, FAMAS, AK-47, Scout, M4A1, SG552, AUG, M249, HE grenade, knife.
  2. Turbo: your next gun is in your hands the moment you level up.
  3. Knife on the last level wins the map.
  4. Knife pro: knife someone and you steal a level from them.
  5. Deathmatch: instant respawn with 2 seconds of spawn protection; no money, no buying.
  6. On the grenade level a fresh HE appears every 5 seconds. Suicide costs a level.
  7. 30-second knife warmup each map. Late joiners start near the lowest level.
  8. When the leader gets close, the map vote starts; the winner's name goes on the board.

Commands

  • !level your level and gun · !score everyone's levels
  • !weapons the full ladder · !top10 all-time winners
  • !rules the rules in a window · !restart start over
  • rtv / nominate <map> map voting · /noscopes

Rules

  1. No spawn camping or spawn killing through the protection.
  2. No boosting: don't feed kills to a friend.
  3. Everything from the classic rules: no cheats, no hate speech, no mic spam, admins have the final say.

Map overviews

The original CS 1.6 radar overviews, straight from the game files. Click one to see it full size.

de_airstrip Bomb defusal

Airfield hangars: the plane, the tower and a lot of open ground.

ClassicZombie
de_aztec Bomb defusal

Jungle temple in the rain: the rope bridge, the water and the double doors.

ClassicZombieGunGame
de_cbble Bomb defusal

Medieval castle: long hall, the drop, and a big open B with the truck.

ClassicZombieGunGame
de_chateau Bomb defusal

French château: the courtyard, the library and the wine cellar.

ClassicZombieGunGame
de_dust Bomb defusal

The original Dust: the underpass, the long bridge corridor and two tight bomb sites.

ClassicZombieGunGame
de_dust2 Bomb defusal

The most played map in Counter-Strike: long A, the catwalk, B tunnels and mid doors.

ClassicZombieGunGame
de_inferno Bomb defusal

Italian village: banana to B, the apartments and arch to A. Grenade heaven.

ClassicZombieGunGame
de_nuke Bomb defusal

A nuclear plant with sites stacked on top of each other: outside, ramp, vents and secret.

ClassicZombieGunGame
de_piranesi Bomb defusal

Italian town of arches and alleys, sites in the courtyard and the church.

ClassicZombieGunGame
de_prodigy Bomb defusal

Underground lab: tight corridors and the lab site; close-range fights.

ClassicZombieGunGame
de_storm Bomb defusal

A snowy research base in a storm.

ClassicZombie
de_survivor Bomb defusal

Crash-site canyon with a crashed plane and a river.

ClassicZombie
de_torn Bomb defusal

Ruined Middle-Eastern town, wide open middle and tunnels.

ClassicZombieGunGame
de_train Bomb defusal

Rail yard full of train cars to hide behind; ladders, the bridge and the ivy.

ClassicZombieGunGame
de_vertigo Bomb defusal

A skyscraper under construction: two floors, scaffolding and a long way down.

ClassicZombie
cs_747 Hostage rescue

A hijacked jumbo jet on the runway: cargo, cabin and the stairs.

ClassicZombie
cs_assault Hostage rescue

A warehouse with hostages inside: the vents, the roof and the long side alley.

ClassicZombieGunGame
cs_backalley Hostage rescue

A small, fast map of back alleys and a building with hostages.

ClassicZombieGunGame
cs_estate Hostage rescue

A mansion with a pool; hostages in the house.

ClassicZombieGunGame
cs_havana Hostage rescue

Cuban streets and courtyards.

ClassicZombieGunGame
cs_italy Hostage rescue

Market streets, the wine cellar and the apartment with the opera playing.

ClassicZombieGunGame
cs_militia Hostage rescue

A militia compound in the woods: the house, the barn and the sewer.

ClassicZombieGunGame
cs_office Hostage rescue

Snowy office block: the front door, the long hallway, the conference room.

ClassicZombieGunGame
cs_siege Hostage rescue

A military base: the garage, the tunnels and a big wall.

ClassicZombie
as_oilrig Assassination

Escort the VIP off an oil rig; terrorists try to take him out.

Classic