Quake ]|[ Arena map by Requiem

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AUTHOR
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Author:                 Andrzej 'Requiem' Beresewicz
E-Mail:                 aberesewicz (at) gmail.com
WWW:            	letsgoretro.pl/quake
Country:		Poland

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MAP
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Name:                 	Blast from the Past
Map file:		reqapartament
Game:			Quake III Arena
Gametypes:		Tournament, team, ffa
Recommended physics:	Promode
Bots (aas):		yes

Weapons:		1v1 - 1xRL, 1xRG, 1xPG, 1xLG, 1xGL, 2xSG
			tdm - 2xRL, 1xRG, 1xPG, 1xLG, 1xGL, 2xSG
			ffa - 2xRL, 1xRG, 1xPG, 1xLG, 1xGL, 2xSG, 1xBFG

Powerups:		1v1 - none
			tdm - quad
			ffa - quad, regen, invis, flight

Textures:		My own scans and photos +
			rawpixel, sketchuptextureclub, istockphoto, pinterest

Sounds:			Mark Snow - The X-Files theme
			Michael Jackson - The way you make me feel
			Marilyn Manson - Seizure of power
			Wolf3D (samples)
			pixabay (samples)

Installation: 
Copy the file reqapartament.pk3 to the Q3/baseq3 folder. You can launch the map from the console (~) by typing /map reqapartament or by selecting it from the "multiplayer" menu.

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DESCRIPTION
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25 years since the release of Quake III Arena game by id Software, 23 years since I started creating maps for this game, and 20 years since my last reality-based rat map, "reqkitchen", I'm here with something entirely new! "Blast from the Past", also as "reqapartament", is my nostalgic journey back to the days of youth, my first computer, gaming, and hobbies.  

"Blast from the Past" is a personal retrospection and an attempt to recreate the old apartment where I grew up in Poland. I wanted to once again feel the atmosphere of that time, so I filled it with many memories from the past. You'll find interesting stuff from the 1990s and 2000s (and beyond) that might evoke nice memories for you as well. But above all, the focus is on the joy of gameplay.  

To ensure this, I prioritized maintaining a scale and arrangement of objects that would allow for dynamic and smooth gameplay, making it enjoyable for everyone. Whether in 1-on-1 matches, team games, or classic FFA mayhem, the map is sure to provide lots of entertainment!  

Unlike my previous rat maps "reqbath" and "reqkitchen", the size of this map is smaller, with locations made more accessible for all players and bots. The challenge was to preserve the accurate dimensions of the interior, as well as the furniture and objects within it. I adopted a scale where 1 centimeter in real life equals three units in Radiant. The apartment is recreated 1:1 compared to reality, thanks to obtaining the floor plan from the building management and referencing literature such as "Residential Construction Systems" by Eugeniusz Pliszka (1972).  

"Reqapartament" reflects two periods: before and after the year 2000. I have an extensive collection of family photos, and since the start of the new millennium, I've been photographing a lot myself. This allowed me to accurately recreate the details and belongings within the interior. Documentation for electronics, appliances, and BRW XXI furniture system was also immensely helpful. The textures of items on the map are my own scans or photographs, while surfaces and other elements come from free online repositories.  

Creating this map brought me immense joy and serves as my nostalgic return to mapping after 16 years. I hope you'll have just as much fun playing it alone or with friends. :)

Gameplay:  
The map is designed for gameplay using Quake 3 promode physics. For an optimal experience, I recommend using the popular mod OSP 1.03a with promode enabled, and as an interesting alternative, the modern rendering engine Quake3e (links provided in the "Requirements" section). The map can also be played on vanilla Q3, but the gameplay feels more "sluggish". Item placement varies slightly depending on the selected game mode (1v1, team, free for all).  

Secrets: 
As is tradition, the map features secret locations with various bonuses. These are only accessible in FFA (Free for all) mode. There are also a few "easter eggs". Take on the challenge and try to find them all! :D

Social Media:
If you record gameplay on this map, let me know at aberesewicz [at] gmail.com. I'll share it on my letsgoretro.pl socials :)  

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REQUIREMENTS
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Quake III Arena:	Steam, GOG, Archive.org, CD/BOX or demo
Patch:			https://lvlworld.com/misc-files/Point-Release-1.32-Windows.zip
Mod OSP (promode):	https://www.moddb.com/mods/osp/downloads

Quake3e engine:		https://lvlworld.com/mods/tag:8
More info:		https://lvlworld.com/essential

Due to the number and size of the textures, it is recommended to play on a computer built after 2010.

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TECHNICALS
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Editor:                 NetRadiant 1.6
Brushes:                8294
Patches:		1434
Entities:		1236
Worktime:             	2024.05.01 - 2025.01.05
Compilation time:      	about 10 minutes
PC:                 	Intel i7-10700K, 64GB RAM, RTX 3060, Windows 11
Screenshots/wip:	letsgoretro.pl/quake

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COPYRIGHTS
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Copyright for the map and the materials used on it, excluding the textures and sounds mentioned above, belongs to the creator of the work. Modification of the map without the author's consent is prohibited. Free distribution of the map is allowed, provided that this readme file and the author's information are included. Any financial gain from sharing this map (e.g., paid downloads, subscription-based rewards, etc.) is strictly forbidden. If such a situation is detected, please contact me at aberesewicz [at] gmail.com.


© by Andrzej 'Requiem' Beresewicz since 2002
letsgoretro.pl



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