DIIENT README
Author:		$p4mm4ge [X] (Aaron Swords)
E-mail:		swordsa4@shawnee.edu


Final Compile: 
		Date:	2/2/07
		Editor: Q3Radiant 2.2
		Time:	3hrs 24min
              
Designed for:  Quake III: Arena

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Map:		Doom II -- The Entryway
PAK File:       diient.pk3
Description:    Based off of the Doom II level "The Entryway."  
		Minor elements were added, but the only major thing added 
		is an underwater tunnel that connects the beginning and 
		the end of the level.
				

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Gametype info

tourney:          yes
deathmatch:       yes  
team deathmatch:  yes 
(Extra Info:  There are a total of 10 spawn points)

bot file (aas):   yes - 3 problems
			1. 	Bots sometimes get stuck in the secret door in 
				the slime room
			2.	Bots will not use jump pad inside Plasma Gun room
			3.	Bots will not try to get the BFG (I could of easily
				fixed this, but it would of ruined the underwater
				teleporting function)

Installation:     unpack the diient.zip file and
		  place diient.pk3 in your /baseq3/ folder.
                  Then select the map from "skirmish"

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Map Design

Levelshot: 	Yes (the shot was taken from the spawnpoint in
		the original Doom II version)


Models:    	All are vanilla Q3

Textures:	All textures are a mix of vanilla Q3 and Doom II

Sounds:        	3 sound files were used from Doom II.
			1.  Teleport sound
			2.  Door sound
			3.  Music - An mp3 version (converted to wav format)	
			    of the original level music. (THIS IS THE REASON THE 
			    PK3 FILE IS SO HUGE)

Shaders:	A total of 17 shaders were created for the map.


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----THX 4 DOWNLOADING----
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Feel free to email me if you have any questions or if you find any bugs in the
map that I have not listed.

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IF THE PK3 FILE IS TOO BIG FOR OTHERS TO DOWNLOAD
If the file is too big you can simply unpack the pk3 file and
delete the "music" folder (Which will eliminate the background music).
An error message will then appear when loading the map, but the map 
will still work.


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Quake III Arena is a registered trademark of 
id Software, Inc.